Game Ready Asset done for the class Stylized Creation at Howest DAE. Modeled in Maya, sculpted in ZBrush, and textured in Substance 3D Painter.
Based on Maxime Wouters’ concept art!! (https://www.artstation.com/artwork/NGRNrN)
Render - Front View
Render - Details
Render - Front and Back View
Texture Maps
Lowpoly Mesh + UV Map
Sculpt detail - Zbrush
Sculpted Compass - done in Zbrush